In this week's lesson, I want to show you how to practice more effective golf – including the cycle of Learn, Trust and Test.
Most of us have limited time to practice, but this does not mean that you can significantly improve your game in just a few hours.
If you keep stats on your game, which I hope you do at a basic level as well, then you should know what your areas of weakness are. I am not suggesting that you ignore the strengths of your game, but your weaknesses should be your primary area for more effective golf practice.
With analysis of your game, you should be able to set "performance goals" – goals based on your stats, such as the number of 3 puts, greens in regulation or fairway hits per round.
Once you set your "performance goals", So you can work on your settings "Process Goals" For your practice. In the practice module of "Ultimate Mental Sports Training System"I have a lot of goals for these processes (which mostly include variables and reps for performance exercises). Process goals will be the actions / steps needed to achieve your performance goals. Improve swing, fitness work, better Prepare pre-shot routines, better distance control with putting, etc. and hold yourself accountable to it.
Learn, trust and test for more effective golf practice
The cycle you recommend to go through while practicing is called Learn, Trust and Test. During Learn step, We are learning how to improve our technical skills. During Stage of trust Through practice, we are developing confidence in those skills, and then in Test phase, We are going to test skills with pressure or "performance" exercises. You are much better off testing your game in practice than you are in the course!
Gone are the days, where you just look over the border and find something to work on, and then spend the entire session focused on technique. Instead, we are going to use statistics (evidence) and a structured, effective practice plan to guarantee improvement. Success will come only when you do the right thing with patience again and again.
The amount of time spent in each of the 3 phases of practice will vary from player to player depending on skill level. meaning. A beginner will spend more time in the Learn stage than a tour pro, who (at this level can also do many technical training) doing too much "performance practice" or test phase with tight obstacles. Here's an example of what a 90-minute practice session might look like for 9 disabled people:
9 Handicap Player Identification "Greens hit in regulation"As the biggest opportunity to score better. Assuming they have kept their last 5–10 round figures, they have a good idea of their memories and how much they want to improve in the next 8–12 weeks. Their swing coach should be able to tell them the most likely cause of the miss / wide spread and what technical improvements they can make. Explain that for this player it may be more within the club's current downwinding plane, which they have seen, to reduce left miss (pull). During a 90-minute practice session, the player may spend 30 minutes focusing solely on practice that their coach has considered most effective in correcting the mistake. In this case it may be practiced to "shallow the plane" so that the downward swinging path can be carried out more and more. This 30 minutes of Learn Phase will be spent learning repetitive tasks and new movement patterns with the same club and the same goal. Swings should be transferred on this course, with reps over 8–12 weeks.
After a 30-minute technical exercise, the player will move on to a variable, or trust practice, after fully focusing on that particular aspect of the swing, where he or she can vary for different goals / distances (100, 125, 150). Will shoot different iron shots. , 175, etc.) for various targets such as low / medium / high shot with draw / straight / fade size. No two shots should be the same in trust practice. The purpose of this type of practice is not just to focus away from the swing (and simply rely on it), but to develop a better understanding of how the player is to produce different shot shapes and trajectories and increase their awareness and athletic ability. To help. During this type of practice we improve skills and shot making skills using visualization, feel and tempo (playing sensory golf). The brain builds strong neural pathways (skills) when it has to work for it rather than making repetitions of the same swing.
The final phase of effective golf practice (the last 30 minutes for this player) is the test phase, where players will perform, practice, or challenge. An example for this player to improve the Greens hit in regulation would be to establish proximity with hole odds for different targets viz. Getting 5 shots within 100 yards to x feet, 5/6 balls within 125 yards to x feet, 4/6 balls within 150 yards to x feet and 175 yards to 3/6 (x will depend on skill level) . This game can make it more difficult by not hitting the same shot twice, so hitting one shot from 100 yards and the next shot from 125 yards and so on …
The purpose of the test phase is to increase the pressure on the player and practice harder (the player must go through their entire shot routine for each shot, so that they focus on themselves), and build confidence by completing challenges that Each day can be a tough week.
There are certainly hundreds of different games and challenges for more effective golf practice, many of which you will find in it. Ultimate Mental Sports Training SystemFrom the course with 7 modules to practice your mental game skills.